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VR/AR
#31
Augmented and virtual reality technology is still in the very early stages of development, but it's already rapidly changing how we do business and innovate. Following is a transcript of the video. Augmented and virtual reality are still in the very early stages of development, but they’re already rapidly changing some industries. Here’s how. NASA has a massive virtual reality lab it uses to train astronauts. The lab teaches astronauts how to walk in space, which used to be almost impossible to teach, as astronauts didn’t really know what to expect if they hadn’t done it before. NASA is also using Microsoft’s HoloLens to “travel” to Mars. They hope to be able to use the technology to control future rovers and virtually explore the land around the rovers.

How augmented reality is changing the way we work - Business Insider

Founded about 10 months ago with the backing of Lifeline Ventures, Tamares and the Finnish Innovation Fund, Helsinki-based startup Varjo Technologies Oy promises a 70x resolution improvement over currently shipping VR/AR and mixed reality solutions. The company has built-up an augmented reality headset prototype codenamed “20|20” (as for perfect eye-sight) which it claims delivers an astounding 70 million pixels of effective resolution over a 100º field of view. This is to be compared with today's Oculus Rift clocking at 1.2Mpixels over the same field of view.

Finnish startup beats human eye resolution for AR/VR | eeNews Europe

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#32
For the next six weeks, the Oculus Rift headset and its matching controllers will cost just $399. That’s $400 less than when it first hit the market, and $200 less than when its price was first slashed in March. It means that the Rift now costs less than the package offered by its cheapest rival, Sony, whose PlayStation VR currently totals $460 including headset and controllers.

Another Price Slash Suggests the Oculus Rift Is Dead in the Water - MIT Technology Review

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#33
A startup is making a wireless, see-through augmented-reality headset powered by the iPhone that it will sell for $99—a move that may pique the interest of programmers and early adopters who are curious about mixing digital objects with the real world but don’t want to pony up for pricier headsets like Microsoft’s HoloLens. The headset, made by Mira, is like an AR version of Samsung’s Gear VR, which gives users a virtual-reality experience when they insert one of a few Samsung smartphones. With Mira’s Prism headset, though, the phone is positioned away from your face, and images shown on its display—one for each eye, as with stereoscopic 3-D for virtual reality—reflect off a clear lens and into your eyes so you perceive virtual objects at depth in front of you.

$99 Headset Could Be Augmented Reality’s First True Chance at a Mass Market - MIT Technology Review

But fashion and price don’t matter to companies eager for technologies to help their employees work more efficiently. The defense contractor Raytheon and the electronics maker Mitsubishi Electric, among other large companies, have been trying augmented reality in the workplace and out in the field. “Some companies are thinking, ‘Look, this is interesting enough, we’ll take some bets on it, we believe there’s a good chance. At least we want to have a first mover’s advantage compared to our competitors,’” says Soulaiman Itani, founder and CEO of Atheer Labs, which is making 3-D virtual reality software and glasses. The Mountain View, California-based company is working on some small pilot tests with companies—he won’t say which ones—to try augmented reality in hospitals, on construction sites, and in factories. The augmented-reality software startup Daqri, based in Los Angeles, is also getting companies to explore the technology. Like Atheer, Daqri sees head-worn displays as the way we will eventually use the technology, but for now much of its focus is on smartphone and tablet displays.

Augmented Reality Gets to Work - MIT Technology Review

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#34
Taiwanese VR giant HTC has debuted a standalone spin-off to the HTC Vive virtual reality headset at ChinaJoy 2017. This means it won’t be as powerful as the gaming PC-fuelled Vive proper, but won’t have any of the messy wires required by its cumbersome forebear either. Excitingly, the new standalone VR will be powered by Qualcomm’s Snapdragon 835 VR platform, which is the same system used in the Google Daydream virtual reality headset – also a standalone offering.

Meet the new HTC Vive Standalone wireless VR headset | Trusted Reviews

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#35
Google is bringing high-quality augmented reality to Android — and not just to one phone, or even a few, but eventually to every device running 7.0 Nougat or higher. It’s all happening through a new software development kit called ARCore, and Google spilled the details today in a blog post. ARCore folds everything Google has learned over the last several years in developing its AR platform, Project Tango, into a software package that requires no special hardware to run. To date, Tango has only launched in two phones — Lenovo’s Phab 2 Pro and Asus’ ZenFone AR — and that’s because it bears certain system requirements. ARCore doesn’t, and so Google says it is targeting 100 million active devices by the end of the preview phase. It is partnering with the likes of Samsung, Asus, LG, Huawei, and others to bring its ambition to reality.

Google ARCore will bring augmented reality to Android phones running Nougat or higher

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#36
Google (Mountain View, CA) is working on a 20-megapixel-per-eye prototype OLED microdisplay for use with augmented reality (AR) and virtual reality (VR) applications. Such a display would offer a 2.5 x 4K resolution per eye. The news of this previously "secret project" was revealed in a keynote address at SID Display Week by Google Vice President of Virtual Reality, Clay Bavor. "We've partnered deeply with one of the leading OLED manufacturers in the world to create a VR-capable OLED display with 10 times more pixels than any commercially available VR display today," Bavor says. "I've seen these in the lab, and it's spectacular."

Google VR display prototype offers 10X more pixels | Smart2.0

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#37
However, while the next-gen PSVR might be a while away, there’s a chance the display could offer almost three times the level of detail. Screen manufacturer Japan Display (JDI), of which Sony is a member, has built a new VR-ready screen offering 1,001 pixels per inch.

Sony PSVR 2 could (eventually) arrive with an incredible 1,001ppi display | Trusted Reviews

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