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Some advantages of Clipstream
#1
Some of the advantages of Clipstream G2:

For the streaming media provider:

- Providing streaming media content in ONE, instead of multiple formats
- No more conversion costs (estimated at $1.6B in 2014)
- No streaming servers necessary (one for each format), the stream is rendered by a webserver
- As normal webcontent, it cashes at your local Internet Server Provider, where it can be re-used, saving up to 90% bandwidth, and hence obfuscating the need for content distribution networks (like Akamai), a $3B business
- Maximum coverage, the stream is rendered by all browsers and devices

For the end user:

- No hassle with multiple formats
- No player software necessary, nor plug-ins, updates, compatibility issues
- Plays always, everywhere, on each device and each browser and is the only format to do so
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#2
CEO Vestergaard from the latest CC:

Historically, streams were provided into Windows Media, QuickTime, or Flash format with Flash being a dominant provider. Typically you'd need streaming servers in behind the web server, and consumers would need to install and maintain player software, and the solutions weren't cross platform and weren't widely supported on phones.

Earlier this year, Adobe actually announced that they would be discontinuing support for Flash on smart phones. The whole video, streaming video industry is a bit of a mess right now as there's no cross platform video standard. With the introduction of the new web page format HTML Version 5, new video formats such as H.264, OGG Theora, and VP8 have been added to the mix. But different browsers have standardized on different formats, so to reach everybody you would need—with HTML 5, you'd need to use those three different formats all at once.

So the bottom line is that the industry has to do more than one format with more than one streaming server to reach their entire audience, and the industry’s currently spending about $3 billion on content delivery networks, and by 2014, it's anticipated to spend 1.6 billion on transcoding. Because our streams are re-used, each viewer doesn't need their own dedicated stream, and the server bandwidth infrastructure can literally reach 10 times the audience. Or another way to say it is that we can reduce an individual publisher’s demand for content delivery networks for 90 percent and their demand for transcoding by 100 percent.

Our solution is completely cross platform. We reach all computer operating systems, most smart phones as long as the resources are there and the phone is compliant, and we even reach some e-book readers without, again, without any transcoding at all. Whereas other solutions need multiple streaming servers, we don't even need one streaming server. Content in our format will stream directly from the web page server.

Another nice thing about Clipstream G2 is there's no player for the viewer. They don't have to download or configure any software. They don't have to update anything. The content just plays. It is being directly rendered by the browser. This protects the viewer from spyware or being hacked, and the same content can reach a much larger audience because the installed base—because you don't need to install it, the installed base is literally 100 percent.
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